Poppy Playtime is a popular Horror game, with tons of Puzzle at every level. With every new DLC adding new lore to discover and puzzles to solve, the Safe Haven DLC marks the fourth chapter of this iteration. With challenges around every corner, here's a complete walkthrough to help you survive the depths of Playtime Co. Factory in Poppy Playtime.
The fourth iteration introduces us to a new animatronic unlike any other you might've seen. Doey the Doughman , as you can guess from the name, is an animatronic being that you'll encounter in the Safe Haven DLC. While you might think of him as a friend, there's much to discover later on.
As you begin Chapter 4 of Poppy Playtime, you'll be guided by Poppy to the depths of the Playtime Co. Factory . Once there, you'll have a small puzzle that you need to solve first in order to progress, here's how to do it:
When you've opened the door using your blue glove, you need to keep walking till you hit the big yellow gate. The gate is tied together by a rope that you can burn using your Flare glove.
After you walk through the heaps of dead toys, you'll find yourself outside the huge prison gate. As you approach the gate, it'll go on lockdown and your objective will update to finding another entrance inside the prison . Here's how to find it:
Once you make it across the platforms, keep following the path till you find another edge. You'll see another swing bar , using which you can make it into the interior of the prison.
After you make it inside, you first need to find the key, get the train started , and then the actual journey of Chapter 4 begins. Here's how to do it correctly:
Enter the blue container and the door will be automatically closed. You'll be then introduced to The Doctor , who will be continuously watching you throughout this chapter.
After you wake up, you'll find yourself in the Prison. Your objective will change to Escape from the Prison . But this isn't so simple. Here's the exact steps to make progress from here:
Once you get that, go out of the room. There you'll be attacked by multiple critters. Keep closing the Prison Doors to keep them at bay. It'll last around a minute, after which they'll leave. You can even shoot flares to scare them off momentarily.
Keep following the corridor, then go upstairs. You'll then find yourself in a control room. The code you need to enter is 3255 . That will open the exit door at the end of the corridor. Here's what to do next:
You will have to crouch down to go through the block. Remember, this is one of the most important stages in the game. You need to do all the next steps very quickly.
Right as you move towards the end of the corridor. The Doctor will start releasing a toxic red gas . This will gradually start disorienting you, and eventually kill you if you don't stop it in time. Here's how to deal with it:
Once inside, you'll need to solve another cryptic puzzle and enter the code to get rid of the Red gas that has filled the prison.
This time, you need to enter the code 3642 and the gas will be cleared. This will also lead the pressure to go critical, which will break the glass on the left. Here's what to do next:
This will lead you to a lab, where The Doctor will introduce you to Yarnby . Not the cute one, but the dangerous one. This will then lead you to the next stage of surviving against Yarnby.
Once Yarnby disappears, open the panel on the left and place the battery on the right slot to open the door behind. Follow these steps to make it to the next part of this chapter:
Once you're crouched, hide and wait for Yarnby to leave . Once he leaves proceed forward till you encounter Pianosaurus, and then watch him get devoured by Doey.
After you meet Doey the Doughman, your objective will change to Follow Doey , as both of you make your way to the Safe Haven. There you'll encounter a locked gate puzzle, here's how to clear it:
بمجرد أن تشق طريقك عبر الممرات ، ستنتهي في لغز آخر حيث تحتاج إلى إعداد مجموعة ترس لفتح المنطقة التالية.
The gear combination puzzle is your last hurdle before reaching the Safe Haven . Here's how to complete this puzzle:
After you deal with the previous puzzles, you'll finally reach Safe Haven alongside Poppy, who makes an appearance to save you. Then you'll be instructed by Doey to find The Doctor and get his Omni-hand to free all the imprisoned toys.
After you proceed into the Infirmary, you'll have to clear a number of puzzles, starting with another electric pole puzzle . Here's how to clear it:
Once you enter the interior, you'll start the next series of puzzles, all related to cables and electricity flow. Here's each of them, and how to solve them:
Activating the machines will power up the above machine located inside the cave. Press the button beside it to open the next door. Follow it to find the next machine where you need to flip the lever and collect the Access Card.
As you follow the path, eventually you'll unlock the final door where your objective will change to ' Run .' Then you need to sprint and escape while being chased by Yarnby. In the end , grapple and jump across the fire to kill Yarnby.
After getting rid of Yarnby, your next objective would be to kill The Doctor. For that, first, you need to drag the Blue Boxes and parkour up the path inside the next room. There you'll meet Doey who will brief you on the Frozen Pipes . Here's how to deal with them:
Your hand will be stuck when you try to open the door on the right and frozen gas will start leaking. So, here's how to survive The Doctor's frozen gas trap :
That will break the glass as well as open up the door on the other end of the room . That will lead you to the next puzzle with the red gas again.
For more on Poppy Playtime, check out Poppy Playtime Chapter 3 Walkthrough or All Poppy Playtime Chapter 3 Characters on Pro Game Guides